Hordes: Time for some Trolling…

On 7 August, 2012 by Sid @ ROTDOG


 

There has been a flurry of activity in and around ROTDOG HQ these past few weeks.  We have built ourselves into a collective frenzy over Warmachine / Hordes (collectively known in these parts as Hormachine).

 

There is currently a core of nearly a dozen players all gathering forces for an upcoming league. 

 

In the meantime, there are lots of games going on down at ROTDOG.

 

Well, after having owned and not used a Cygnar force for some time, I finally decided that I fancied a go at the Fury mechanic of the Hordes armies. 

 

Of the 4 main factions, I just think that the Trollbloods are the best looking. 

 

So much character, so many cool looking figures, so much fighting potential and they have a warlock who has a personal Keg bearer.  ‘nuff said!

 



 

Trolls always go to war with their beer…

 


 

For those not familiar with Warmachine/Hordes, your Warcaster/Warlock comes free when you begin army selection, and depending on the one selected, gives you extra points to spend on warjacks or warbeasts. 

 

Each character has a unique set of abilities and will affect which units you will select.

 

I didn’t want to get the starting battle box, as for me, the model that stood out was Madrak Ironhide, World Ender. 

 

Big, heavy armoured and with a stupidly oversized axe.  He looks mean, and upon reading a bit about his abilities, it emerges he is a killing machine with an awesome feat.  Perfect for getting up close and mashing face.

 

With my warlock picked, I sat down and contemplated a 15 point starting list (20 points if you include the +5 granted by Madrak).

 

Knowing what a heavy can do to an opponent and loving the plastic kit, I settled on a Dire Troll Mauler as my first choice.  

 

This is a big, bad-ass Troll with two massive clawed fists and a propensity for violence.  It also has an awesome animus (a bonus spell which all warbeasts have), which will increase the hitting power of either himself of an ally. 

 

The Mauler is a brute and with a large Fury value, can throw out a lot of damage.

 

Next up on my list was another of the newer plastic kits – a unit of Fennblades. 

 

These guys are a pretty hard hitting unit, with a cool ability called Vengeance.  When they take a casualty, in their next turn they can advance and make an attack for free! 

 

This unit coupled with one of Madrak’s spells creates a very powerful unit with a respectable threat range, which can strike back if they take some hits.

 

I’ll say it again – these guys look cool.  So cool, I bought the unit attachment to paint at the same time.


 

Fennblade Unit Attachment reporting for duty, Sir!

 


 

Lastly to round out my force, I took the solo character, Janissa Stonetide.  She is a Trollkin shaman who can manipulate the earth to move enemies, smash them asunder or create a defensive barrier to protect her allies. 

 

She will add utility to my force and as a bonus also brings a magic weapon with armour piercing properties to boot.

 

So my starting force selected, I have my Warlock, 1 Heavy Warbeast, 10 Infantry and a Solo. 

 

13 figures which is unlucky for my opponents (so I hope).

 

Stay tuned for some more updates on how my Trollblood Kriel is getting on and where I am at with my colour scheme!

 

Sid @ ROTDOG.

 


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